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Old April 22nd, 2004, 07:30 PM
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Default Re: Conquerers of the Sea - The new Blood of Humans?

Pros:

- the best mage has OK skills and is recruitable everywhere.

- the Chartmaker is more versatile than the Initiate and a better candidate than the Witch Hunter for communions.

- Air magic is better than Fire overall.

- tolerates Drain better than the main theme (Chartmakers can forge Quills early).

- Sailing OFC. Not an earth-shattering ability but very handy on the right map.

Cons:

- the starting spell (Holy Pyre) is useless. At least that should be fixed (a scrying or weather spell would make more sense).

- no KotC, but this isn't a huge drawback IMO.

- not as much early extra income from alchemy.

- Flaming Arrows is harder to get and was a wonderful power-up for crossbows.

- the Missionary is more expensive than the Friar and less useful.

- the 2 mundane leaders are thematic but not very useful.

Overall I think CotS is almost as good as the main theme. I rather like it.
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God does not play dice, He plays Dominions Albert von Ulm
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