Re: VQ Counters - NO Debates
Regarding the Angelic Hosts, in my experience, they are fairly good against undead as well as living creatures (Harbinger's AOE 5 attack in principle should work well too, but 6 units is better than 1, at least for the price difference I think, research not factored in). However, I have found them to be most vulnerable right out of summoning, as you aren't able to script or give equipment to them.
So instead of using their Flambeaus, the Angels just sit in the back casting buff/blessing spells, and some offensive spells without much success (due to long range), while her 6 Hosts engage enemy ranks. This is fine for small enemy oppositions, but when facing larger crowds, the Hosts would likely die and/or retreat, as they aren't etheral or high def/prot, thus forcing the Angel to retreat too.
However, if you summon them in nearby provinces (free from attack and preferrably with a Lab), script them and equip them if you can, before sending them to battles, then the success rate and survival rate is much improved.
Of course, if you are trying to kill a SC, you don't need much script, since the goal is to catch them before they buff up. But equipment always help a bit. Afterall, if you are already investing a hefty price of 50 Astral Pearls into the summoning, why not make them more effective, and prolong their use as you would with Bane/Wraith Lord, and other summonable mini-SCs.
From my experience, with moderate equipment (Cons 4 stuff mostly) and some buffing, a lone Angel can function like mini-SCs similar to equipped Bane Lords, and in some ways better due to her magics and flying ability.
Just some observations,
-Gateway103
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