Re: Good game, but....the AI is very bad.
Hum I think that proteus have several valid points.
And I DO think that there is easy way to improve AI behaviour is THOSES peculiar points.
First thing will be to have AI template built for each nation giving it a "model" ( better several for less randomness ) army it will try to emulate, thoses modesl including battlefield scripting.
Spells have to be classified by types and ranked in value thus the Ai can script the correct chaining.
For the more strategic point... then we get the weakest link of computerised AI and I guess we will have to use a sorta frontline AI, one wich will abstract the battlefield into a series of nodes controled by entities with the AI aiming at expanding his net of nodes favoring direction by calculation ( indies first, 1 foe, Last province lost... ). All of this is pretty complicated.
Pretender/commander equipment should also be scripted for the AI with a selection by level of CONS and kind of commander and/or current foe. Difficult but possible for a full time payed developper to come with.
To sum it all, I guess the shortest way to improve the DOm2 AI is to give it some recipes on how to play and bind it to that. It will be pretty predictable by nation ( but that's not surprising ) but make a far better job at playing one logically.
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