
May 29th, 2004, 11:53 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Thanked 1 Time in 1 Post
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Re: Can I get some cheese with that...
Quote:
Originally posted by Gandalf Parker:
If "mad castling" is a thing which the natural benefits of Man, Vanheim, and Pangaea (less bit Caelum) seem made to combat, then doesnt that put the whole subject into a Category where its not going to get touched? Any change which would improve the ability of Ulm or Marignon or Pythium against mad castling would lessen the benefits of playing or allying with the nations less affected by mad castling.
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Could you elaborate on this please Gandalf? Not sure what you meant. Madcastling is a strategy that can be successfuly employed by any race. Although some races can benefit from it more than others (Miclan, Ermor, Caelum, R'lyeh, Vanheim, others), but anybody can benefit from it. (especaily considering the fact that you can have uber-VQ pretender with any race, which can multiply effect of madcastling). You can do it with several other pretenders as well, although with more risk to yourself.
The proposed change indirectly but surely will make "madcastling" less atractive (by helping *any* not-madcastling strategy). Therefore it will make madcastling less promiment, while at the same time helping any nation who will find itself dealing with die-hard madcastler.
I agree that it will probably help more nations who were the worst suited to deal with madcastling to begin with, giving them more of a fighting chance. But it'll benefit any race nevertheless as far as madcastling concern. So I don't really see here a serious problem.
Besides as I said it'll make the game more complicated (in a good way) by making raiding and counter-riding more intriguing (by adding additional choice of "burn temple" to the raiding commanders, and additional goal and things to consider when you are raiding, instead if just current "burn everything in sight and move on" tactic).
While I think that the first reason is more importent, I can appreciate how people who for some reason don't consider "madcastling" to be an serious issue in MP games, would still like this change for the additional choices it brings to the game.
[ May 30, 2004, 00:06: Message edited by: Stormbinder ]
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