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Old May 25th, 2001, 09:34 AM
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Default Severe combat disadvantage for AI

The human player always gets the first shot. Especially in closeup battles, e.g. at wormholes, this is a severe disadvantage for the AI, isn't it ?

I don't know who shoots first, the attacker or the defender of a sector? It seems to be more logical to give the advantage of surprising attack to the one who enters a sector, unless the defender can't be detected due to cloaking.

Anyway, I think the AI strength would improve if this disadvantage could be changed.

Any thoughts ?
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