View Single Post
  #17  
Old June 3rd, 2004, 01:46 AM

Guest
 
Posts: n/a
Default Re: Death & Blood a little borked?

Quote:
Originally posted by Huzurdaddi:
I have not seen many Posts about combat tactics which are considered "extremely effective" using the earth, water, astral or fire domains.
Well, just because their are not very many Posts about them, suddenly they are not 'effective'? Perhaps, but I don't see it as so. I rarely see many Posts at all about any school being 'extremely effective' and detailing how and why but more of "What do you think is the Best" Posts, which Blood and Death fall into categories of with certain aspects of their magic.

Quote:
I do see a number of Posts extolling the virtues of many air combat magics ( orb lighting, wrathful skies, storm to name a few ). I have seen many Posts extolling the virtues of both death combat's summons and their combat magics.
That is true but just because something has virtues (Air, yes, having many), does not mean it's overpowered. Storm is extremely effective, I don't think anyone is saying counter to that. Wrathful Skies is extremely effective. Orb Lighting, with the appropriate setup, is extremely effective. It is very well rounded and has one of the most universally useful abilities (Flying). I would say that Air is probably the best of magics taken as a whole. Does that mean I think it should be nerfed? No. Certain things may need to be modified (Wrathful Skies for example) but not the entire school. Death is the same way. It has a unique aspect of having summons that have a universal trait (No Encumberance with Equipment) so it is more versatile what you can and cannot put on their commander summons. It also holds a very useful ability (Immortal). Does Death stack up to Air? No. Does Death have the capability to be abused in the right hands? Definitely.
Quote:
I have seen many Posts which explain in mind numbing detail how to gain a blood economy and how to exploit, utilize if you prefer, the very powerful summons in blood
This is because it's a mind numbingly hard concept to grasp for certain Groups of people, and the understanding of having a universal income of "Blood Gems" no matter the sites/provinces (in general). So in order to better help people understand they post ways to use it.

Quote:
I simply notice a trend on the Boards which is that people comment frequently about spells which are in the death and to a smaller amount in the blood domain. In the few multilayer games I have played I see quite a number of death and blood summons, but I see few of the other magics. Thus I began to wonder: is this simply play style ( or post style ) or perhaps is there some fundamental imbalance between the different schools of magic?
Part of it is a fundamental imbalance in the magics and nations that use them. Certain nations must, in order to be competitive, use their Magic to it's fullest potential. Thus relying extremely heavily on one school (Blood for Example, or Death/Air) as the mid/late game progresses.

Astral is the only school that this might not be the obvious case. Only because the Summons are not price-friendly but the Item Forging and Combat Spells are extremely powerful.
Reply With Quote