Re: Straight vs. Diagonal
All SE4 really needs is a slight upgrade to the hull damage routine.
Currently, SE4 will choose the weakest armor piece most of the time, and the strongest internal piece most of the time.
Make it totally random, or add another attribute to components such as "SizeAsTarget := 10", to allow us to make specific components more or less likely to be damaged during a weapon hit.
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Things you want:
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