Re: OT: Master of Magic 2 - now looking quite likely
Played GalCiv. Eventually got turned off by the crash bugs, the slow beginning of the game, the AI knowing all the yellow stars, the inevitable waste due to empire-wide sliders, the asymmetrical diplomacy (e.g. AI's discriminated against players in willingness to trade tech, IIRC), and the minors starting with loads of cash.
Played SEIV for quite a longer time; that's actually when I registered for this board. Had more fun with it, and with the intricate ship design (not unusual for me to end up with double-digit numbers of non-obsolete ship/item classes... heavy-cannon ships, fire-every-turn ships, fast/heavy invasion transports, biowarfare ships, warpships, carriers, recon ships, recon sats, defense sats, point-defense ships, repair/shipyard ships, missile ships, pro/anti-mine ships, cloaked deep-penetration raiding ships, capture ships, fast/heavy colony killers, and the occasional cloaked star destroyer). And with the ability to augment the tech tree, even more fun. I eventually stopped after the level of micro got to me (e.g. keeping a notepad indicating which colonies needed atmosphere converters, which colonies were next in line for conVersion from M/O/R resource items to Monolith IIIs, which systems needed system-wide computers etc).
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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