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common high end sc protection/defense values ? possible defeat with common troops ?
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July 29th, 2004, 08:09 PM
Boron
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Join Date: May 2004
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
Quote:
Originally posted by Kel:
I mean, it certainly can work...and it's something you could do if the situation arose but having it as your start strategy and planning your research around it...well, I haven't tried it so let me know how it goes in play ?
- Kel
yeah i will tell you .
unfortunately this will be in 2-3 months when i try these strats in my new mp games .
this is one main reason why i put this thread up
. you can't test against the ai . i am no fan of sandboxing so far too this takes long and is boring .
so i tried to develop some strats and i put them here on the Boards that hopefully experts like you who have long mp expierience tell me if it is worth trying or not
.
i am now in 5 mp games since my now 2 months of owning dominions .
no one is even finished yet .
only in the newest one , started 4 days ago i am so far quite content with my pretender and have some plans .
but in the first 4 ones i just took pretenders from sp and had no clue about battle magic and the deeper concepts of sc design just sp expierience and relied there on mass summoning high end conjuration units and clamhoard and wish .
thats viable sp strategy and funny there but dominions 2 really shines in mp
.
if i intend to do something like that in mp without serious plans for early - midgame and crappy pretenders i am dead on turn 10-30 , depending on my neighbors and so on .
if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
so far i am really content with how the thread developed . got lots of valueable information thank you all
Boron
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