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  #1  
Old July 29th, 2004, 08:09 PM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Kel:

I mean, it certainly can work...and it's something you could do if the situation arose but having it as your start strategy and planning your research around it...well, I haven't tried it so let me know how it goes in play ?

- Kel
yeah i will tell you .
unfortunately this will be in 2-3 months when i try these strats in my new mp games .

this is one main reason why i put this thread up . you can't test against the ai . i am no fan of sandboxing so far too this takes long and is boring .

so i tried to develop some strats and i put them here on the Boards that hopefully experts like you who have long mp expierience tell me if it is worth trying or not .
i am now in 5 mp games since my now 2 months of owning dominions .
no one is even finished yet .
only in the newest one , started 4 days ago i am so far quite content with my pretender and have some plans .
but in the first 4 ones i just took pretenders from sp and had no clue about battle magic and the deeper concepts of sc design just sp expierience and relied there on mass summoning high end conjuration units and clamhoard and wish .

thats viable sp strategy and funny there but dominions 2 really shines in mp .
if i intend to do something like that in mp without serious plans for early - midgame and crappy pretenders i am dead on turn 10-30 , depending on my neighbors and so on .


if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible

so far i am really content with how the thread developed . got lots of valueable information thank you all
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  #2  
Old July 29th, 2004, 09:01 PM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Graeme Dice:


quote:
flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
You are placing too much emphasis on the average damage. From experience I know that armour piercing weapons with even low damage can get through 30 protection enough times to kill a SC.

thnx to share your expierience . unfortunately i haven't enough yet after about 1 months of mp .
so these statistics are so far the best thing to check if things perhaps work or not .

do you remember too how many x-bows you would say are enough to kill a sc ?

furthermore the standard ap x-bow attack there almost 90% of the hits will be ignored through luck + etheral by the vq right ?
so the dangerous thing is the 2nd flame weapon attack . there only 50% will be ignored through luck .

with my current buffing normally it takes 3 turns . so the vq will be x-bowed 2 times when still standing rearmost . then she has 1 turn to attack without being targeted . there she should be able to replenish the lifeloss suffered through the rare hits on high distance .
then she is hit with full force that is the crucial part where she can get killed ihmo .
if she survives that she has 2 turns to resuck hps before the next salve .

so how many x-bows a single vq can dare to attack what would you say from expierience ?

thnx for sharing your expierience in advance
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  #3  
Old July 29th, 2004, 10:21 PM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
do you remember too how many x-bows you would say are enough to kill a sc ?
I don't remember, as it's been a very long time since I came up against a Marignon player, and Black Forest Ulm tends to do the missile thing itself.

However, 150 longdead archers has a good chance of wiping out just about any small force sent against it.
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Old July 29th, 2004, 11:06 PM

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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

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Originally posted by Boron:

if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
Test them in blitz games. One night.

- Kel
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  #5  
Old July 29th, 2004, 11:52 PM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
do you remember too how many x-bows you would say are enough to kill a sc ?
I don't remember, as it's been a very long time since I came up against a Marignon player, and Black Forest Ulm tends to do the missile thing itself.

However, 150 longdead archers has a good chance of wiping out just about any small force sent against it.

you mean those banefire archers ?
you have to pay 75 death gems for them so you can expect some RoI i would say
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Old July 29th, 2004, 11:54 PM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Kel:
quote:
Originally posted by Boron:

if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
Test them in blitz games. One night.

- Kel

yeah but unfortunately i am a slow player .
kind of perfectionist there .
so it is no longer a blitz game if i need 20 minutes scripting around in midgame .
and i mainly want to test out lategame things so blitz is not too useful i think
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Old July 30th, 2004, 12:11 AM

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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
and i mainly want to test out lategame things so blitz is not too useful i think
So test out the things you can. you can certainly test out crossbows vs. SCs, for example.

- Kel
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