Re: Technology Research Suggestions
Along the lines of new tech here are some ideas I had:
Rail Guns: Early incredibly cheap tech.
Size: 20
Damage: 20 20 20 20
Increaed chance to hit 50
Standard Everything else
Increase the damage done by fighter kamikaze warheads.
Mod weapons engines and supply storage (maybe armor too) to require more radioactives.
Mod life support and crew quarters to require more organics.
Extend current tech areas.
Just some thoughts
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