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I've tried a 2 vs 2 multiplayer game and it was sorta fun but you need a big map I think, unless you want the game to end by turn 30. I like getting into the later turns to try out magic and summons, and find that more interesting.
I would suggest possibly a bigger map and maybe a limit on what turn attacks can begin (ex. no attacks on enemy provinces until turn 25). These are just some thoughts.
Regds,
John
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These are radically different opinions from mine. I find the end game can become a chore & I like fighting* - the sooner the better so I personally want a relatively crowded game. In RTS I really despise no rush rules as they take away some of the tensions of the early game. I think a crowded game means that all of the tech tree is relevant not just the big end level stuff. If the game does end abruptly then at least it has not wasted a lot of time.
Of course if nooone else shares my tastes we could have a pure boomfest.
Pickles
*People not creeps