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August 13th, 2004, 07:00 PM
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Sergeant
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Join Date: Jun 2004
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Re: MP game - \"Pantheons\" Preliminary invite
Quote:
I've tried a 2 vs 2 multiplayer game and it was sorta fun but you need a big map I think, unless you want the game to end by turn 30. I like getting into the later turns to try out magic and summons, and find that more interesting.
I would suggest possibly a bigger map and maybe a limit on what turn attacks can begin (ex. no attacks on enemy provinces until turn 25). These are just some thoughts.
Regds,
John
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These are radically different opinions from mine. I find the end game can become a chore & I like fighting* - the sooner the better so I personally want a relatively crowded game. In RTS I really despise no rush rules as they take away some of the tensions of the early game. I think a crowded game means that all of the tech tree is relevant not just the big end level stuff. If the game does end abruptly then at least it has not wasted a lot of time.
Of course if nooone else shares my tastes we could have a pure boomfest.
Pickles
*People not creeps
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August 13th, 2004, 07:35 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: MP game - \"Pantheons\" Preliminary invite
Quote:
These are radically different opinions from mine. I find the end game can become a chore & I like fighting* - the sooner the better so I personally want a relatively crowded game. In RTS I really despise no rush rules as they take away some of the tensions of the early game. I think a crowded game means that all of the tech tree is relevant not just the big end level stuff. If the game does end abruptly then at least it has not wasted a lot of time.
Pickles
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took the words right out of my mouth 
i agree completely with pickles
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August 13th, 2004, 07:40 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: MP game - \"Pantheons\" Preliminary invite
Pickles,
The problem with your map choice is too much water plus the fact that it is not wraparound. You might get stuck in a corner and can't get out except to attack your partners. Pre selected starting spots go around this, but I kind of like random starts. The only problem is that you might be surrounded by enemies and the game becomes a 3 on 4 quickly. But that is why you have allies (HELP ME!!!!!)
A wraparound map allievates much of these concerns. So does a slightly bigger map.
I would suggest Inland is perfect for a 5 on 5 (even a 4 on 4) because wraparound maps always play much smaller than their true size. Also, Inland does not have the choke points like Eye does, thus meaning you will quickly find an enemy on the other team if you build more than one scout.
The reason you don't have the rush capability in typical FFAs is due to the fact that you could kill someone but weaken yourself so much that a third guy kills you. It makes it a much more strategic decision about when to delare war, typical of any FFA in RTS like Starcraft.
In your plan here, you always know who to attack. When you see an enemy, you are automatically at war. None of that stuff like, 'oops, I didn't mean to take that province next to your home'. Or, 'I am taking that province there, pretty please?' Nope, you kill or be killed.
That no-rush rule above to turn 25 is totally absurd, by the way. The whole point of your plan is to engage your opponent and ATTACK!
Way cool idea, pickles!
Needless to say, I like this idea a lot. I don't think I am as good as any of the three of you, but count me in anyway.
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August 13th, 2004, 07:45 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: MP game - \"Pantheons\" Preliminary invite
Quote:
Pickles,
The problem with your map choice is too much water plus the fact that it is not wraparound. You might get stuck in a corner and can't get out except to attack your partners. Pre selected starting spots go around this, but I kind of like random starts. The only problem is that you might be surrounded by enemies and the game becomes a 3 on 4 quickly. But that is why you have allies (HELP ME!!!!!)
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once again, i completely agree. inland would work quite well if you want no R'lyeh or Atlantis
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Every time you download music, God kills a kitten.
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August 13th, 2004, 07:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MP game - \"Pantheons\" Preliminary invite
Just to give some ideas for choosing size..
Here is an excerpt from "Map Thoughts"
For a player to capture all of the provinces around his castle as a buffer and for resources, we are probably looking at.. 5? There are 17 nations (at this time) so 5*17 would be 85 provinces. Actually, if you fairly consider the land and water nations then the best map should probably be 15*5 or 75 land provinces, and 2*5 or 10 water provinces, to a total of 85.
So if 5 provinces each at 75 land and 10 water is a small map, then what would be good sized for the others? I guess anything smaller than that would be a tiny map. Plenty of desire for those since many people only want to play with 2-4 nations at a time and dont want them to be too far apart. A small (85 prov) map would be quite a game for only 2 players.
http://www.dom2minions.com/maps.shtml
It also has a link to a page where you can get random maps from tiny to epic sized. Not pretty but they are playable. (I can give some suggestions to pretty one if someone wants it)
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