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deccan said:
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Gandalf Parker said:
The other notes here are good but let me add something on slingers. They are cheap, make decent patrollers, and in large numbers can often cause rout.
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I'm curious about this. I've often wondered, why use slingers at all as man when you have longbows? Sure, slingers are 7 gold apiece and longbows are 12 gold, but IMHO the difference in combat power more than makes up for it. Their range also gives them far better survivability (a def of 11 versus 8 helps too). Also, IIRC, longbows have strategic move 2 while slingers have strategic move 1.
It seems to me that the only use for them is as patrollers since they are the cheapest unit, both in gold and resources, that man can recruit.
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It might be just my sloppy impressions. Someone can download the tiny-map and setup a simulation to test it a hundred times or so.
But my impression is that against things like elephants, 20 longbows just didnt have the same effect as 30 slingers. I dont mean in damage total but the enemy seemed to rout more often. Of like most things in the game its not an absolute but it is a good "plus" to figure in. Ive found that a unit with a "fear" ability or spell does very well when backed up by slingers.
Im known for experimenting with the "worthless" parts (pretenders, castles, units, spells, nations) of the game and Ive found that most of them have SOMETHING they can be used for.