Re: MP Game - Yarnspinners
Ermor: Turn 11
The citizens of the haven of Bandar-Kadek apparently are very unruly. A minor uprising has destroyed some valuable equipment and depleted my treasury with repairs. This will not be tolerated. I will increase my efforts to turn them to the blissful oblivion already shared by their brothers, there will be no more dissent.
I assume that the closeness to the fiery wastelands is the reason for their unruliness. On this, I will ponder. First, however, other tasks take priority. I finally have the manpower to allow Simith, first of my Elders, to cease his endless searching through tomes to magically search for sites of power and death. It is about time, the land around my tomb seems to be depleted of magic. This I intend to change.
Angmar's army is ready again. The priest accompanying them has brought true existance to a sufficent number of farmers again, swelling the ranks a hundredfold. He is to move slowly towards a site of immense magical power and securing it. While I do not yet know what the site's power is exactly, I have no doubt that it will be of great use to me.
For I am Noth, and I shall wield the true power.
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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