Re: The Cloaking Minister and Minesweepers
I don't see what the problem is here really. This is at worst only slightly flukey in my opinion. Not a serious issue at all. If the ship ends up decloaked after the turn, then this is effectivly the same thing as the player manually decloaking on the turn he moves into the known minefield. At best the player gets to move a couple squares cloaked that he wouldn't have otherwise. This would only be an issue if the defending player had some non-minefield defenses in a sector that the attacking fleet would be moving through prior to hitting the minefield. In a sim turn game the defender wouldn't see the ship uncloak anyway.
In fact, it may be that there is absolutly no difference here. The minister may uncloak the ship at the start of the turn. We'd have to run some carefully setup tests to see exactly the sequence things were happening in.
Geoschmo
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