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Old October 19th, 2004, 11:16 PM
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Default Re: The Cloaking Minister and Minesweepers

I don't see what the problem is here really. This is at worst only slightly flukey in my opinion. Not a serious issue at all. If the ship ends up decloaked after the turn, then this is effectivly the same thing as the player manually decloaking on the turn he moves into the known minefield. At best the player gets to move a couple squares cloaked that he wouldn't have otherwise. This would only be an issue if the defending player had some non-minefield defenses in a sector that the attacking fleet would be moving through prior to hitting the minefield. In a sim turn game the defender wouldn't see the ship uncloak anyway.

In fact, it may be that there is absolutly no difference here. The minister may uncloak the ship at the start of the turn. We'd have to run some carefully setup tests to see exactly the sequence things were happening in.

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Old October 19th, 2004, 11:36 PM
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Default Re: The Cloaking Minister and Minesweepers

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In fact, it may be that there is absolutly no difference here. The minister may uncloak the ship at the start of the turn. We'd have to run some carefully setup tests to see exactly the sequence things were happening in.
Would you care to test it? From Slick's description, it seemed like the minister would decloak the ships if there were mines there, otherwise it would allow them to continue on their merry way...
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Old October 19th, 2004, 11:44 PM
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Default Re: The Cloaking Minister and Minesweepers

The minister would decloak if a cloaked ship were told to either move onto a KNOWN (automatically tagged minefield due to running into mines there) or TAGGED (manually created minefield tag). The decloak would occur sometime between the "end turn" and the minesweeper moving into the marked sector. The replay log is unreliable so I don't think there is any way to know exactly when the ship decloaks. But it doesn't matter since in simultaneous turns, if the defender can't see the cloaked ship before he hits "end turn" there isn't anything he could have done about a mid-turn decloaking.

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Old October 19th, 2004, 11:56 PM
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Default Re: The Cloaking Minister and Minesweepers

So it decloaks whenever it is going to move into a known minefield, regardless of whether there are mines there or not?
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Old October 20th, 2004, 12:25 AM
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Default Re: The Cloaking Minister and Minesweepers

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Imperator Fyron said:
So it decloaks whenever it is going to move into a known minefield, regardless of whether there are mines there or not?
Yep, just like you would have known if you read the first post in the thread. [img]/threads/images/Graemlins/Cold.gif[/img]

Anyway, more in-game tests are needed to confirm the reliability of this move. If it does prove workable, I wonder what other moves can be thought up?
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Old October 20th, 2004, 12:37 AM
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Default Re: The Cloaking Minister and Minesweepers

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Old October 20th, 2004, 06:51 AM
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Default Re: The Cloaking Minister and Minesweepers

I'm with Narf.
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Old October 19th, 2004, 11:56 PM
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Default Re: The Cloaking Minister and Minesweepers

Yeah, you misunderstood him Fyron. If it were uncloaking for UNKNOWN minefields then I would totally agree with you that would be a nasty bug expolit. But that's not what's happening according to his description.
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