Re: Unit cost advice - Mod related
I know about the inconsistency, and I've been trying to take that into account when I've assessed the rescosts for the unlisted armors and weapons (not going to touch the magical ones, though!). It is still possible to calculate the costs if you do the math for several different units from all over the game, the inconsistencies I've found have been between -1 and 3 (only one of those). I'll be posting the updated W&A DB soon, with the derived ones listed with an asterisk to indicate that they are the most likely, based on my educated guesses.
Edi
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