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October 23rd, 2004, 05:31 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Unit cost advice - Mod related
I know about the inconsistency, and I've been trying to take that into account when I've assessed the rescosts for the unlisted armors and weapons (not going to touch the magical ones, though!). It is still possible to calculate the costs if you do the math for several different units from all over the game, the inconsistencies I've found have been between -1 and 3 (only one of those). I'll be posting the updated W&A DB soon, with the derived ones listed with an asterisk to indicate that they are the most likely, based on my educated guesses.
Edi
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