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Endoperez said:
Naah, Cyclops was too expensive. I would have to take Cold 2 or 3, and that would put the Cyclops at disadvantage. Production AND Magic severely limit the scales you can take down. Dragon was somewhat cheaper, and immune to cold, but it was hard to expand rapidly and research fast when your only ressearcher is a dragon... and I had to dump Earth 4, so the Vanir took hit from cold instead.
I tried Caelum, and they have Son of Niefel. He seems to be best chassis for Water9-Earth4. Temple Guards rock, a frontline of 7 of them held heavy cavalry of the first farmlands I took, and I think they even killed most of them. Unfortunately, my prophet was on 'hold' rather 'hold and cast', so they weren't blessed... I lost 2. 
Still, Claymen are quite weak as they have bad def and even less prot I thought. 25 hps don't help much. I don't think W9E4 for claymen and uber-Temple Guards are competitive enough in serious multiplayer. If I could take him with Vanheim it could be worth it... Anything with W9 and Vanir can't totally suck!
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If you are going Clayman you're better of with Atlantis-Nereid with Water9. Earth sites are suprisingly common underwater and you just need 50 of them for her to start cranking them out by the dozen.
In the MP game where I went "clay" I had two armies with about 400 Claymen in each. Sadly I didn't use Golem Cult and the small force (around 80 Claymen and 20 casters) in my capitol didn't Last against the massive amount of undead the Orchish Empire threw against me. With twice the HP (dom 10 in HQ) and with a few other "golemish" bodyguards things would have been different.