Re: Jotunheim: Niefelheim AAR
TURN 26:
Provinces: 10
Treasury: 334
Income: 637
Upkeep: 293
RP Total: 93
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15
Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: 4 (+93)
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air: 8 (+2)
Water: 11 (+4)
Earth: 9 (+1)
Astral: 16 (+3/5)
Death: 14 (+8)
Nature: 6 (+2)
Blood:
~ Mictlan has declared war on me.
~ Research in Enchantment 4 has been completed.
~ Angerboda has found a magic site in North Horslund Forest, Graveyard of the Damned which generates 2D per turn.
~ There was an event in (208) Farsen Forest. A very ill omen was seen and rumors of it have spread throughout the province. The province now has 28 unrest.
~ There was a battle in (146) Vorgunmarsh.
Marignon attacks me in (146) like I suspected and my army was waiting for them. They attack with 1 Commander, 3 Pikeneers, 4 Halberdiers, 8 Crossbowmen, and 10 Lizard Warriors. I end up killing them all before they can escape and lose one of my Militia in the battle. After casting quickness, Gotvid with his Heroic Quickness ability also ends up having 3/74 move during the battle. 74?! Dang! He can really move around the battlefield.
Master Gibur is recruited by Marignon.
Dagan, the Renegade Sage is now employed by Vanheim.
Burelks City Guard is still employed by Tien Chi.
The Farstrikers are now available, Arnaud commands 30 men for 160 gold.
J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium
J 6 (207) Yldemir Capitol 100/0 (32220, 241, 169, 455) 25 Def
J 6 (208) Farsen Forest Forest 40/28 (7600, 42, 33, 162) 10 Def
J 6 (218) East Farsen Forest Forest 100/0 (10280, 62, 30, 221) 10 Def
J 6 (202) High Yldemir Forest 100/0 (7680, 43, 33, 176) 10 Def
J 6 (195) Oeversee Plains 80/9 (11010, 51, 6, 212) 10 Def
I 6 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90, 40,40,70,70,90,70,40,60 Barbarians
J 6 (180) Suddeir Down Plains 100/0 (10470, 74, 102, 288) 15 Def
J 6 (183) North Horslund Forest Forest 100/0 (9530, 54, 31, 200) 10 Def
I 3 (216) Frostwater Mountain (40) Light Infantry/Militias
I 1 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest Forest 100/0 (9450, 54, 13, 199) 11 Def
I 6 (165) Tolk Farm Lands (80),50,90,80,(60),40,90,(70),(70),80,70,50,100,70 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest Forest - 90/2 (9330, 52, 96, 290) 11 Def
J 5 (146) Vorgunmarsh 80/6 (2200, 11, 22, 103) 11 Def
I 0 (193) Upper Skelde Farm Lands (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50),(40),(40) Militias/Longbowmen/Knights
Py 6 (141) The Sinking Land Farm Lands
Mg ? (189) Skelde Henge Plains (20) Tribal Cavalry
Mg ? (179) Braegen Marches Plains
? ? (169) Skeldmarsh Swamp
? ? (170) Oast Hills Farm Lands (9) Heavy Infantry
? ? (153) Golana Swamp
? ? (161) Bolfar Farm Lands
? ? (187) Godsgrave Pass Mountain
? ? (172) Mount Isen Plains
Py -2 (136) Toemuck Fen Swamp
Py -5 (123) Madderein Swamp
Mg -2 (143) Wisps Home Swamp
Pythium appears to have taken province (141) from Marignon. Pythium and Marignon seem to be having quite a little war down here in the swamps. I still dont think Pythium has tried to go after me yet, though. Pythium has 30 Alae Legionnaires and Triarius in (141), 30 Militias and Triarius in (136), and (123) appears to be free from military units.
I send my main army back to province (152) with orders to Move and Patrol.
Erik is my new Jotun Gode that is in my capitol. He takes the 2 new Jotun Spearmen and moves on to (208). Angerboda moves on to (166) to continue searching for sites.
Robior is my new sage and is 1A. I have one of my 1A sages forge another pair of Winged Shoes and a Jotun Skratti forges a Clam of Pearls. I recruit another sage this turn and a Jotun Scout in my capitol.
My newly formed 2nd army will attack the barbarians in the west in province (212). I have a total of 2 Niefel Jarls, 1 Bane Lord, 2 Niefel Giants, 3 Ice Drakes, and 9 Jotun Spearmen. I have the Niefel Jarls cast Quickness, Breath of Winter, Blessing, and attack closest. I have the Bane Lord (hold) a couple turns then attack closest also.
With my remaining gold I increase the PD of all of my provinces that were under 10 up to 10. This should protect them all from the minor remote attack spells anyway.
The rest of my mages will continue to research Enchantment with 93 RPs.
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