Thread: Water Magic
View Single Post
  #2  
Old November 1st, 2004, 12:10 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Water Magic

I definitely appreciate the thought you've put into this, but many of these spells/items seem like they would be nigh-impossible to implement, and most also seem unbalanced, one way or another.
Take Global Haze, for instance. Level EIGHT in a path which water nations seldom have call to research, costs twenty gems more than the base cost of the target enchantment, requires 2 path levels more than Dispel, and offers no secondary, Fate of Oedipusish perks such as burning out the target's eyes. I suppose it might be preferable to dispel under certain circumstances, but said circumstances are of nearly negligible likelihood.
'course, game balance can be rectified, and a few of these spells wouldn't be all that hard to code. Effort applauded, old bean!
Reply With Quote