.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2004, 12:10 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Water Magic

I definitely appreciate the thought you've put into this, but many of these spells/items seem like they would be nigh-impossible to implement, and most also seem unbalanced, one way or another.
Take Global Haze, for instance. Level EIGHT in a path which water nations seldom have call to research, costs twenty gems more than the base cost of the target enchantment, requires 2 path levels more than Dispel, and offers no secondary, Fate of Oedipusish perks such as burning out the target's eyes. I suppose it might be preferable to dispel under certain circumstances, but said circumstances are of nearly negligible likelihood.
'course, game balance can be rectified, and a few of these spells wouldn't be all that hard to code. Effort applauded, old bean!
Reply With Quote
  #2  
Old November 1st, 2004, 01:14 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Water Magic

I vote for Jellyfish Swarm =)

Overall, a bunch of good ideas! Aside from Quickness and water/blood summons - which are very powerful, of course - I've always felt Water could use some more exciting spells.

-Cherry
__________________
Cherry
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.