Re: New simple mod idea
My idea is not removing altogheter the gadgets that only the human player uses (since they add some spice to the game), but simply reducing their effects so they are not an averpowering advantage against the AI
Letīs say that, to compensate for these gadgets (already reduced in the mod) we would give the AI a small bonus, so the things got more or less even, but keep these gadgets in the game so the human player can choose to use them...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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