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  #1  
Old November 10th, 2004, 03:34 PM
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Makinus Makinus is offline
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Default New simple mod idea

Iīm thinking about making a new (simple) mod that decreases or penalizes things that only the human player use, thus making the AI more effective in single player games...
I know that there exists a mod called AI campaign that changes a lot of things and boosts the AI to be more than a match to the human player, but that mod changes a lot of things in the game and my mod would change only a few small things...

The main use of the would be to be applied on top of the TDM mod, so the already strong AIs of TDM could be more challenging to the player.

I myself already use some of these changes on top of TDM, but i would like to hear from the players simples changes that could be implemented without needing to mod the AI in TDM (or the stock game), here are some of my suggestions:

- Change Resource Converters so the rate of conVersion is poorer (like 10 to 1 in the first level), since the Ai donīt use Resource Converters.

- Increase Fighters fuel consumption per turn to 10 times of the stock value, making use of them strategically prohibitive, since the AI donīt use fighters strategically, only using them in conjuction with carriers or in planet defense.

- Decresase Remote Mining components production to a fifth of the stock values, since the AI donīt use RM in any way.

- Make Training Facilities effects system wide, since the AI is not smart enough to stop ships in training planets so they can be trained, in this case we would increase the effects of psychic training centers that already have system wide effects so they continu to be a good investment - iīm a little in doubt about this one, the stock or TDM AIs contruct these facilities or not? if not, instead of making the effects system wide, we could reduce the effects so the human player would not have a too greant advantage upon the AI (changing the limits of training to a third of the current values would be perfect).

- Change the setting so that remote miing do not reduce planet/asteroids value (this one does not have anything to do with the AI, is only to correct a contradiction: if planetary facilities donīt reduce resources why RM components do?)

- Change the maps so there are no black holes in them (the AI is simply helpless with black holes).

I believe that these are simple changes that would allow a more challenging game from the stock or TDM AIs, but i wish to hear more sugestions and a suggestion for a name for the mod...


thanks.
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  #2  
Old November 11th, 2004, 03:11 AM
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Default Re: New simple mod idea

How about eliminating ring worlds and sphere worlds, because the A.I. doesn't know how to make them.
Disallow trading with the A.I. because it's easy to take unfair advantage of them.
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Old November 11th, 2004, 03:31 AM
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Fyron Fyron is offline
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Default Re: New simple mod idea

Quote:
Makinus said:
- Change the setting so that remote miing do not reduce planet/asteroids value (this one does not have anything to do with the AI, is only to correct a contradiction: if planetary facilities donīt reduce resources why RM components do?)
The AI never uses remote mining, so you might want to remove it anyways.
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Old November 11th, 2004, 07:27 AM
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Default Re: New simple mod idea

My idea is not removing altogheter the gadgets that only the human player uses (since they add some spice to the game), but simply reducing their effects so they are not an averpowering advantage against the AI

Letīs say that, to compensate for these gadgets (already reduced in the mod) we would give the AI a small bonus, so the things got more or less even, but keep these gadgets in the game so the human player can choose to use them...
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