Re: Bug-like Battle AI behavior
I cannot recall a similar instance involving a berserked unit, but I do recall many dead seraphs which must have said the famous Last words "Look, let us do some target practice with those easy fugitives!"
Sometimes it is good that fleeing targets are pursued and that a single unit is ignored in favour of a mass of troops (I dont want my enemies to preserve their troops); sometimes it is plain bad (e.g. fleeing hydras or berserked SCs).
Let's hope that the Battle AI gets improved with Dom3. Choosing targets should always be somewhat erratic and dependant on vision, but the choice-propabilities should also be influenced by certain cirumstance (berserking units shold get more attention since they are easier to spot while raging; same holds for large units; I would also suggest that the number of units killed in meele should increase the attention a unit gets, but not so for ranged attacks, since it is not easy to track the person responsible).
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