.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old November 15th, 2004, 08:23 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Bug-like Battle AI behavior

I cannot recall a similar instance involving a berserked unit, but I do recall many dead seraphs which must have said the famous Last words "Look, let us do some target practice with those easy fugitives!"

Sometimes it is good that fleeing targets are pursued and that a single unit is ignored in favour of a mass of troops (I dont want my enemies to preserve their troops); sometimes it is plain bad (e.g. fleeing hydras or berserked SCs).

Let's hope that the Battle AI gets improved with Dom3. Choosing targets should always be somewhat erratic and dependant on vision, but the choice-propabilities should also be influenced by certain cirumstance (berserking units shold get more attention since they are easier to spot while raging; same holds for large units; I would also suggest that the number of units killed in meele should increase the attention a unit gets, but not so for ranged attacks, since it is not easy to track the person responsible).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.