Quote:
Soapyfrog said:
The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.
This mod currently affects the scales as follows:
#turmoilevents 3
#deathsupply 30
#deathdeath 5
#slothincome 3
#slothresources 25
#misfortune 15
#luckevents 15
That's it! Just a basic nerf to the most abused scales.
|
Which means ... Sloth hurts more, death hurts more - do growth and productivity also help more? And I'm guessing the #turmoilevents is reducing the impact of order/turmoil on events happening, while #misfortune/luckevents is ... increasing the likelihood of an event being good or bad, and making luck/misfortune cause more events?
What I'm personally more concerned with is the magic / items modding, were your full set of mods be used - myself, I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa. Fun if you have time to spend a bunch of time playing the variant SP to learn the impact of the changes, but...
(Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.)