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  #1  
Old December 7th, 2004, 10:01 PM
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Cainehill Cainehill is offline
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Default Re: Randomosity I - Recruiting now!

Quote:
Soapyfrog said:
The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.

This mod currently affects the scales as follows:

#turmoilevents 3

#deathsupply 30
#deathdeath 5

#slothincome 3
#slothresources 25

#misfortune 15
#luckevents 15

That's it! Just a basic nerf to the most abused scales.
Which means ... Sloth hurts more, death hurts more - do growth and productivity also help more? And I'm guessing the #turmoilevents is reducing the impact of order/turmoil on events happening, while #misfortune/luckevents is ... increasing the likelihood of an event being good or bad, and making luck/misfortune cause more events?

What I'm personally more concerned with is the magic / items modding, were your full set of mods be used - myself, I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa. Fun if you have time to spend a bunch of time playing the variant SP to learn the impact of the changes, but...

(Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.)
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  #2  
Old December 8th, 2004, 12:49 PM
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Default Re: Randomosity I - Recruiting now!

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Cainehill said:
I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa.
I understand that, and indeed this mod is totally meant to change the tactical and strategic calculus of the game. The whole point is to take those things that most players do to the exclusion of all else and make them less obvious, while taking those things that are generally ignored and making them a little more attractive.

Quote:

(Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.)
Which is why this mod uses the pretender and spell mod as a very solid base. But you are totally right, this mod is making some sweeping changes, all things considered, form vanilla dom2.
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Old December 8th, 2004, 12:53 PM
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Default Re: Randomosity I - Recruiting now!

In any case in the original spirit of trying to keep this game as unmodded as possible, how about we just use Zen's pretender mod, and leave it at that? Any objections?
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Old December 8th, 2004, 02:24 PM
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Default Re: Randomosity I - Recruiting now!

Quote:
Soapyfrog said:
In any case in the original spirit of trying to keep this game as unmodded as possible, how about we just use Zen's pretender mod, and leave it at that? Any objections?
In which case I'd be happy to play a game on the random small map. Just have to figure out which nation.
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Old December 8th, 2004, 03:43 PM

Jurri Jurri is offline
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Default Re: Randomosity I - Recruiting now!

Where do you get the energy to host this many games, Soapy? Man, soon you'll be in Mosehansen's league... Way cool!

Anyways, I'll play Jotunheim.
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Old December 8th, 2004, 03:58 PM
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Default Re: Randomosity I - Recruiting now!

Well the only real work is in the setup, once that's done I find the games tend to run themselves
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Old December 8th, 2004, 05:21 PM

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Default Re: Randomosity I - Recruiting now!

Dang, I think I replied to the wrong post above and it might get missed so I will paste the same message here:

Hello:

I too am a fleeing refugee from the Newbie slugfest - making me the ‘slugee’ not the ‘slugor’ if you get my drift. Anyway, I'd love to join if you will have me. Caelum would be my choice of the moment.
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