Re: How to use mage in a battle
	
			 
             
			
		
		
		
		A pythium mage army is quite good i found out in my first pythium game . I made lots of errors though . 
 
I recommend the following army core : 
- Mechanical men as troops  
- A wrathful sky caster  
- 15+ theurgs 
- 2-3 relief casters at least  
 
Good optional additional components : 
- Storm demons  
- Fire mages 
- Scs / thugs 
- communion slaves 
- Arch theurgs 
- Earth mages 
 
Of course such armies are expensive . You won't be able to field more than 1-2 such armies for a long time . 
 
Equipment : 
- 1 banner of northern star       
- 1 staff of storms           
- Shock resistence rings for every non-lightning resistent mage/commander without air magic , if you can afford for your airmages also , frees 1 spell 
- quickness items for your more important mages , especially the non-water mages  
 
Scripting : 
-The wrathful sky caster : 
Wrathful skies on turn 1 if all your mages are 100% SR , if not wait until they are buffed , this can Last 2-3 turns when you use communion slaves . 
He can further cast these useful spells : Arrow fend , Fog warriors , Wind guide ( helps mages precision as well iirc ) . 
 
- Your nature mages : 
Consider especially mass protection , mass regeneration with one of your nature mages . 
If possible equip them with a jade armor . Use best Ivy kings for this . 2-3 are enough , scripted to plain 5x relief , cast spells . 
 
- Your theurgs : 
Lots of possibilities here , mainly depending if using communion slaves or not . 
 
Without slaves : 
- Quickness , soul slay x4 
- Quickness , frozen heart x4 
 
With slaves : 
- Quickness , falling frost x4 
- Quickness , thunder strike x4 
- Quickness , enslave mind x4 
 
- A good astral mage can do the following : 
 
- Master enslave , good vs. hordes of rather low MR troops , like AE undeads , most national troops , most summoned troops expect blood ones .  
- Antimagic , especially helpful for your mechanical men 
- Will of the Fates 
 
 
After the scripts run out all your Air mages tend to spam false horrors , ghost wolves + phantasmal warriors + they will cast buffs first . 
If the enemy gets near them then they consider though damage spells again . 
 
Fortunately the spamming is not so bad because the false horrors can fly during a storm + they keep the enemies away from your mages . 
 
 
 
Such a mage army is imo "best" used to take out the enemy capitol + his forging/summoning centers . 
 
The key on the battlefield is to quickly wipe out the enemy troops . Then your troops + mages can concentrate on the enemy SCs and normally defeat them rather easy . 
With Charm/Enslave mind you can even hope of stealing them . 
 
 
Your mechanical men are very good troops . Only beware before Mr - Negate spells with good area effect like nether darts , astral fires etc. . 
They can block most enemy SCs quite long too . With the right buffs they can even kill them on their own . 
 
 
There are 2 big counters though : 
- Remote artillery spells  
- Assasinations  
 
Unfortunately as pythium you can't really protect against those dangers , so within 2-3 turns your e.g. 50 mage army will be reduced to a 10-20 mage army if you are not covered by domes . 
 
 
A good mage/troop army easily beats enemy SC/troop armies on the battlefield . But it gets slowly killed by the above listed indirect tactics . 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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