.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old December 11th, 2004, 11:16 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: How to use mage in a battle

A pythium mage army is quite good i found out in my first pythium game . I made lots of errors though .

I recommend the following army core :
- Mechanical men as troops
- A wrathful sky caster
- 15+ theurgs
- 2-3 relief casters at least

Good optional additional components :
- Storm demons
- Fire mages
- Scs / thugs
- communion slaves
- Arch theurgs
- Earth mages

Of course such armies are expensive . You won't be able to field more than 1-2 such armies for a long time .

Equipment :
- 1 banner of northern star
- 1 staff of storms
- Shock resistence rings for every non-lightning resistent mage/commander without air magic , if you can afford for your airmages also , frees 1 spell
- quickness items for your more important mages , especially the non-water mages

Scripting :
-The wrathful sky caster :
Wrathful skies on turn 1 if all your mages are 100% SR , if not wait until they are buffed , this can Last 2-3 turns when you use communion slaves .
He can further cast these useful spells : Arrow fend , Fog warriors , Wind guide ( helps mages precision as well iirc ) .

- Your nature mages :
Consider especially mass protection , mass regeneration with one of your nature mages .
If possible equip them with a jade armor . Use best Ivy kings for this . 2-3 are enough , scripted to plain 5x relief , cast spells .

- Your theurgs :
Lots of possibilities here , mainly depending if using communion slaves or not .

Without slaves :
- Quickness , soul slay x4
- Quickness , frozen heart x4

With slaves :
- Quickness , falling frost x4
- Quickness , thunder strike x4
- Quickness , enslave mind x4

- A good astral mage can do the following :

- Master enslave , good vs. hordes of rather low MR troops , like AE undeads , most national troops , most summoned troops expect blood ones .
- Antimagic , especially helpful for your mechanical men
- Will of the Fates


After the scripts run out all your Air mages tend to spam false horrors , ghost wolves + phantasmal warriors + they will cast buffs first .
If the enemy gets near them then they consider though damage spells again .

Fortunately the spamming is not so bad because the false horrors can fly during a storm + they keep the enemies away from your mages .



Such a mage army is imo "best" used to take out the enemy capitol + his forging/summoning centers .

The key on the battlefield is to quickly wipe out the enemy troops . Then your troops + mages can concentrate on the enemy SCs and normally defeat them rather easy .
With Charm/Enslave mind you can even hope of stealing them .


Your mechanical men are very good troops . Only beware before Mr - Negate spells with good area effect like nether darts , astral fires etc. .
They can block most enemy SCs quite long too . With the right buffs they can even kill them on their own .


There are 2 big counters though :
- Remote artillery spells
- Assasinations

Unfortunately as pythium you can't really protect against those dangers , so within 2-3 turns your e.g. 50 mage army will be reduced to a 10-20 mage army if you are not covered by domes .


A good mage/troop army easily beats enemy SC/troop armies on the battlefield . But it gets slowly killed by the above listed indirect tactics .
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.