Thread: OT: 2005 Games
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Old December 18th, 2004, 09:47 PM

deccan deccan is offline
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Default Re: OT: 2005 Games

Quote:
narf poit chez BOOM said:
And then you would get more and more specifc and instruct it to save details and such. It would end up being somewhat like writing a book.
It seems to me that putting things together isn't difficult given the tools that we already have. The problem is getting together a big dataase of the objects required. What's a "stone wall", a "treasure chest", a "goblin", a "human barbarian", an "axe" etc.?

You'd need a big database of 3D models of all of these things, together with properties of the objects useful in the context of a computer game, i.e. a stone wall is harder than a wooden wall, a treasure chest is hinged and can be opened and closed, can hold things and can optionally be locked or unlocked etc.

After all, any computer program can't be expected to understand every word in an English dictionary off the bat, it must have access to a detailed database containing models and properties of all the objects Users might conceivably ask it to create, which is the real hard work part.
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