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  #1  
Old December 18th, 2004, 09:47 PM

deccan deccan is offline
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Default Re: OT: 2005 Games

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narf poit chez BOOM said:
And then you would get more and more specifc and instruct it to save details and such. It would end up being somewhat like writing a book.
It seems to me that putting things together isn't difficult given the tools that we already have. The problem is getting together a big dataase of the objects required. What's a "stone wall", a "treasure chest", a "goblin", a "human barbarian", an "axe" etc.?

You'd need a big database of 3D models of all of these things, together with properties of the objects useful in the context of a computer game, i.e. a stone wall is harder than a wooden wall, a treasure chest is hinged and can be opened and closed, can hold things and can optionally be locked or unlocked etc.

After all, any computer program can't be expected to understand every word in an English dictionary off the bat, it must have access to a detailed database containing models and properties of all the objects Users might conceivably ask it to create, which is the real hard work part.
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Old December 19th, 2004, 12:56 AM

brianeyci brianeyci is offline
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Default Re: OT: 2005 Games

I could see some system working with drag down boxes.

Maybe player-added content keeping it alive, or professional modellers and a MMORPG style game (hey, you have to pay for quality).

I'm not sure that it could be a game though. More like a huge chat room where people waste their time and spend time designing their buildings/rooms. Maybe some game concept of "credits" could be built into the system. The more you interact with other people, the more credits you get, and you can buy better 3d models and build a better place to show off.

The key would be stunning graphics, and the ability to add EVERYTHING. From picasso pictures, bedsheets, individual books, even cockroaches and rats should be in it. Special items like a computer that you could interact with, etc., could also be incorporated for some interactivity.

Oh, and did I mention avatars? Designing yourself to look the way you want? This kind of game could sell, and could ruin a generation of teenagers/break up marriages.

<edit> Oh and it doesn't have to be limited to a modern setting, what would sell it would be the unique environments you could create for people to explore, like the inside of a spaceship, a dark dank dungeon crawling with scary sounds, etc </edit>

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Old December 19th, 2004, 01:08 AM

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Default Re: OT: 2005 Games

Sounds like Sims Online.
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Old December 19th, 2004, 01:41 AM

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Default Re: OT: 2005 Games

Sounds like it, but isn't really it. For one thing the graphics are hardly stunning, its not 3D, you don't seem to have the freedom to create truly huge complexes.

Brian
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Old December 20th, 2004, 05:36 AM
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Default Re: OT: 2005 Games

The kind of compiler I'm thinking of would be able to search the internet/HD, find examples of what you're talking about, and extrapolate from what it finds - A VI (Virtual Intelligence), in other words. What you're talking about is one of the things that would come before that.

Right now, what I'm talking about would probably require a team of the best programmers and scientists from all sorts of fields and a supercomputer. It would have to be built up too, over years.
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Old December 20th, 2004, 01:26 PM

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Default Re: OT: 2005 Games

I don't know Narf, After all what is a search engine? Take Google, but a GUI on it, throw in the IVRs what we navigate every day calling companies (Individual Voice Response), and you pretty much have the basics of what you are talking about. The devil/demon/dark enity is in making it work together, but where I work we already have a system that does a query based on your IVR response. Oh, and yes IVRs can understand speech, it doesn't have to be "press 1 to inhale, press 2 to exhale" type thing. It can take direction based on your vocal inputs. The only additional componet is a render program which others here would know about better then me. I think would might have to set a ratio 50 pixels = 1 foot type thing or work in straight pixels but again nothing new. Just a new way of making it work together... and voice driven!.

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Old December 21st, 2004, 12:09 AM
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Default Re: OT: 2005 Games

Quote:
Rasorow said:
I don't know Narf, After all what is a search engine? Take Google, but a GUI on it, throw in the IVRs what we navigate every day calling companies (Individual Voice Response), and you pretty much have the basics of what you are talking about. The devil/demon/dark enity is in making it work together, but where I work we already have a system that does a query based on your IVR response. Oh, and yes IVRs can understand speech, it doesn't have to be "press 1 to inhale, press 2 to exhale" type thing. It can take direction based on your vocal inputs. The only additional componet is a render program which others here would know about better then me. I think would might have to set a ratio 50 pixels = 1 foot type thing or work in straight pixels but again nothing new. Just a new way of making it work together... and voice driven!.

Rasorow
My ISP has a voice-responce system. I don't find it very usefull or intelligent; I generally ask for a human. Again, what you are talking about is one of the steps to what I am talking about. Just think about all the things that would be needed to do what the ST:NG holodeck does, programming-wise. (I don't think we could manage that level of real-3d interactivity any time soon. )

A learning neural-net would be essential. Among other things, the compiler would have to learn how to program what you want.

I think, five 'brains'. I got the idea (And mutated it slightly, out of a book called 'saucer'. Light reading, only read the Last half). One Speculator brain. This would be the most sophisticated; it would come up with whole theories out of 'what if?'. One Connecter brain (I had a better word but I have a slight headache and I forgot), this would take two theories and see if it can make a third. One Randomizer (Again, I had a better word) brain, this would simply jump off in some direction and see if whatever it hit tied in somewhere. Essentially like the speculator, but with no logic. The fourth brain...I forgot what it does. The fifth would be the 'Speaker'. It would take what the human typed, check the syntax, context, meaning and how the previous Queries were worded, and look in this huge pile of data for relevant info.

Such a system could be turned to pretty much anything, not just programming.
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