Re: Weapons simulations?
Yes, something as large as a planet would be kind of hard to miss, so that ECM penalty makes some sense. However, a specific target on a planet like a WP might not be so easy to hit. Something we should suggest for SE5. Treat a shot fired at a planet without the -200% ECM. Use normal to-hit chances and factor in any ECM the WP has. If the ship still scores a hit the WP takes damage. If it's a miss, the WP is not damaged, but the damage still get's applied to the planet, taking out some facilities or population. Would make planetary bombardment make a little more sense. Collateral damage and all that.
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