.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old January 7th, 2005, 10:40 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Weapons simulations?

Yes, something as large as a planet would be kind of hard to miss, so that ECM penalty makes some sense. However, a specific target on a planet like a WP might not be so easy to hit. Something we should suggest for SE5. Treat a shot fired at a planet without the -200% ECM. Use normal to-hit chances and factor in any ECM the WP has. If the ship still scores a hit the WP takes damage. If it's a miss, the WP is not damaged, but the damage still get's applied to the planet, taking out some facilities or population. Would make planetary bombardment make a little more sense. Collateral damage and all that.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.