First data: Abysia
Well, I have looked into Abysia. Perhaps it was not the best one to start with, but it may help matters. I'm still trying to 'tweak' the leadership numbers, but here's how it currently stands:
0 - 0
10 - 5
25 - 10
50 - 15
etc.
That's for normal leadership. Undead leadership costs twice base, magical leadership triple base.
Anyway, here are the 'breakdowns' for each Abysia (base theme) commander, for stats, leadership, and magic.
Slayer:
Commander: 10
Stats: 19
Leadership: 0
Magic: 0
Total: 29
Warlord:
Commander: 10
Stats: 18
Leadership: 15
Magic: 0
Total: 43
Beast Tamer:
Commander: 10
Stats: 16
Leadership: 20
Magic: 0
Total: 46
Anathemant Salamander:
Commander: 10
Stats: 8
Leadership: 10
Magic: 140
Total: 168
Anathemant Dragon:
Commander: 10
Stats: 11
Leadership: 10
Magic: 300
Total: 331
Warlock Apprentice:
Commander: 10
Stats: 4
Leadership: 5
Magic: 110
Total: 129
Warlock:
Commander: 10
Stats: 6
Leadership: 5
Magic: 257.5
Total: 278.5
Demonbred:
Commander: 10
Stats: 24
Leadership: 35
Magic: 200
Total: 269
Now, we have some assorted 'bennies' to hand out to the Abysians. They ALL have Heat (and thus Fire Immunity) and Wasteland Survival. In fact, that is all that the Warlord/Anathemants/Warlocks have left. Looking at the Anathemants, a cost of 30 seems to be 'about right' for Heat and Wasteland Survival.
Survival seems a weak ability, so 5 points sounds about right. That leaves 25 points for Heat. Exactly how that splits up (Heat by itself vs. the Fire Immunity... probably thinking 20 for Immunity), I'm not concerned yet. In any event, that seems to work there, so adding...
Slayer:
Subtotal: 19
Heat: 25
Survival: 5
Total: 49
Warlord:
Subtotal: 43
Heat: 25
Survival: 5
Total: 73
Beast Tamer:
Subtotal: 46
Heat: 25
Survival: 5
Total: 76
Anathemant Salamander:
Subtotal: 168
Heat: 25
Survival: 5
Total: 198
Anathemant Dragon:
Subtotal: 331
Heat: 25
Survival: 5
Total: 361
Warlock Apprentice:
Subtotal: 129
Heat: 25
Survival: 5
Total: 159
Warlock:
Subtotal: 278.5
Heat: 25
Survival: 5
Total: 308.5
Demonbred:
Subtotal: 269
Heat: 25
Survival: 5
Total: 299
Okay. The Warlord comes out more expensive than in the actual game, but the Beast Trainer and the Anathemants are more or less right on, as far as costs go. (Commander costs always seem to be rounded to the nearest multiple of 5.) The Warlock Apprentice and the Warlock are also a little overcosted, but they are capital-only, and so that may or may not be important. (I may have gotten the Warlock's magic calculation wrong as well, so I'm going to recheck that.)
The Beast Trainer supposedly has Animal Awe, but I doubt that really makes much of an impact, and so it's 0. Judging from the Slayer, Assassin (and Stealthy +5 to go with it) seems worth 30 points, so that's what I'm using there. As for the Demonbred, he's the real oddball. He's already over his 'normal' cost, and I haven't adjusted for Flying yet.
Anyway, I might take a look at Blood of Humans, and maybe Pythium, and get back to you guys some refinements.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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