.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 9th, 2005, 06:59 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default First data: Abysia

Well, I have looked into Abysia. Perhaps it was not the best one to start with, but it may help matters. I'm still trying to 'tweak' the leadership numbers, but here's how it currently stands:

0 - 0
10 - 5
25 - 10
50 - 15
etc.

That's for normal leadership. Undead leadership costs twice base, magical leadership triple base.

Anyway, here are the 'breakdowns' for each Abysia (base theme) commander, for stats, leadership, and magic.

Slayer:
Commander: 10
Stats: 19
Leadership: 0
Magic: 0
Total: 29

Warlord:
Commander: 10
Stats: 18
Leadership: 15
Magic: 0
Total: 43

Beast Tamer:
Commander: 10
Stats: 16
Leadership: 20
Magic: 0
Total: 46

Anathemant Salamander:
Commander: 10
Stats: 8
Leadership: 10
Magic: 140
Total: 168

Anathemant Dragon:
Commander: 10
Stats: 11
Leadership: 10
Magic: 300
Total: 331

Warlock Apprentice:
Commander: 10
Stats: 4
Leadership: 5
Magic: 110
Total: 129

Warlock:
Commander: 10
Stats: 6
Leadership: 5
Magic: 257.5
Total: 278.5

Demonbred:
Commander: 10
Stats: 24
Leadership: 35
Magic: 200
Total: 269

Now, we have some assorted 'bennies' to hand out to the Abysians. They ALL have Heat (and thus Fire Immunity) and Wasteland Survival. In fact, that is all that the Warlord/Anathemants/Warlocks have left. Looking at the Anathemants, a cost of 30 seems to be 'about right' for Heat and Wasteland Survival.

Survival seems a weak ability, so 5 points sounds about right. That leaves 25 points for Heat. Exactly how that splits up (Heat by itself vs. the Fire Immunity... probably thinking 20 for Immunity), I'm not concerned yet. In any event, that seems to work there, so adding...

Slayer:
Subtotal: 19
Heat: 25
Survival: 5
Total: 49

Warlord:
Subtotal: 43
Heat: 25
Survival: 5
Total: 73

Beast Tamer:
Subtotal: 46
Heat: 25
Survival: 5
Total: 76

Anathemant Salamander:
Subtotal: 168
Heat: 25
Survival: 5
Total: 198

Anathemant Dragon:
Subtotal: 331
Heat: 25
Survival: 5
Total: 361

Warlock Apprentice:
Subtotal: 129
Heat: 25
Survival: 5
Total: 159

Warlock:
Subtotal: 278.5
Heat: 25
Survival: 5
Total: 308.5

Demonbred:
Subtotal: 269
Heat: 25
Survival: 5
Total: 299

Okay. The Warlord comes out more expensive than in the actual game, but the Beast Trainer and the Anathemants are more or less right on, as far as costs go. (Commander costs always seem to be rounded to the nearest multiple of 5.) The Warlock Apprentice and the Warlock are also a little overcosted, but they are capital-only, and so that may or may not be important. (I may have gotten the Warlock's magic calculation wrong as well, so I'm going to recheck that.)

The Beast Trainer supposedly has Animal Awe, but I doubt that really makes much of an impact, and so it's 0. Judging from the Slayer, Assassin (and Stealthy +5 to go with it) seems worth 30 points, so that's what I'm using there. As for the Demonbred, he's the real oddball. He's already over his 'normal' cost, and I haven't adjusted for Flying yet.

Anyway, I might take a look at Blood of Humans, and maybe Pythium, and get back to you guys some refinements.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #2  
Old March 9th, 2005, 07:23 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: First data: Abysia

I would give the captiol only guys -10% or so simply because they are cap only. Makes sense that capitol only mages should be cheaper, as they are 'exclusive'.
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #3  
Old March 9th, 2005, 07:45 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: First data: Abysia

You need to factor in "Sacred." It reduces upkeep by 50%, so I would make it multiplicative (x1.5 to x1.75). I would certainly pay 1.5x to get "sacred" on a mage that will be around for a while, and that doesn't even include bless effects (air shield, lightning resistance, quickness, reinvigoration, twist fate... wow!)
__________________
Cherry
Reply With Quote
  #4  
Old March 9th, 2005, 08:09 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: First data: Abysia

Why is magical leadership so costly? There arenīt that many magic troops around which require huge amounts of magic leadership.
In fact the only one I see massed are mechanical men.

Undead and even regular leadership are far more important most of the time.
Reply With Quote
  #5  
Old March 9th, 2005, 08:17 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: First data: Abysia

Quote:
Turin said:
Why is magical leadership so costly? There arenīt that many magic troops around which require huge amounts of magic leadership.
That's why it is costly. With undead leadership, you NEED huge amounts for it to be useful, so it is cheap. With magic leadership, even 5 points can be highly effective, so it is valuable. Generally, magic leadership is already paid for by path cost, but sometimes it is separate (magic leaders, Illithids, Salamander trainers, etc).
__________________
Cherry
Reply With Quote
  #6  
Old March 9th, 2005, 08:38 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: First data: Abysia

Quote:
Saber Cherry said:
With undead leadership, you NEED huge amounts for it to be useful, so it is cheap.
Undead leadership also applies to leading demons, which is why it's so valuable.
Reply With Quote
  #7  
Old March 9th, 2005, 09:04 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: First data: Abysia

Are you sure priest costs dont already take into account being sacred? I would think 3 magic paths is alot better than 3 priest paths, so if a level 3 priest costs just as much as a level 3 mage, I would hope hes sacred.
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #8  
Old March 9th, 2005, 08:24 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: First data: Abysia

Quote:
Saber Cherry said:
You need to factor in "Sacred." It reduces upkeep by 50%, so I would make it multiplicative (x1.5 to x1.75). I would certainly pay 1.5x to get "sacred" on a mage that will be around for a while, and that doesn't even include bless effects (air shield, lightning resistance, quickness, reinvigoration, twist fate... wow!)
As I found out in an earlier analysis, sacred commanders have no cost increase over other commanders. At least, those that are priests have absolutely no cost increase over other commanders. The rare few that are not priests probably do have a cost increase.

It's rather counter-intuitive, but every single priest's cost would skyrocket if you added an extra 50% to his cost.

Really. Just tote up the magic costs on any mage out there, add 30, and you'll see that there's no extra charge for sacred commanders. I believe the Shaman is the sole exception.

As a counter-example, I offer the Daughter of Avalon.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #9  
Old March 9th, 2005, 08:15 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: First data: Abysia

Quote:
The_Tauren13 said:
I would give the captiol only guys -10% or so simply because they are cap only. Makes sense that capitol only mages should be cheaper, as they are 'exclusive'.
Normally, I factor in a 20% reduction, but I'm not going to mess with that until later.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.