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				 Re: Rebalance Mod game starting, everyone welcome! 
 I think that there is not much point to this unless we really make it a NO magicgame.  I.e. lets disable all research over level 2 (except maybe for
 construction) and non-human pretenders.  If you really feel that clams and
 wraith/hell swords need to go as well, more power to you.
 
 But any house rules you can actually write out in a reasonable space will not be
 enough to make the game low magic enough to bother with troops.  In any case,
 I would like Pythium... I have always claimed they not only have the best mages,
 but also very nice troops - time to prove it.  Of course, if we do not really
 limit magic, Pythium is still a great choice, isn't it? :-)
 
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