Re: Rebalance Mod game starting, everyone welcome!
I think that there is not much point to this unless we really make it a NO magic
game. I.e. lets disable all research over level 2 (except maybe for
construction) and non-human pretenders. If you really feel that clams and
wraith/hell swords need to go as well, more power to you.
But any house rules you can actually write out in a reasonable space will not be
enough to make the game low magic enough to bother with troops. In any case,
I would like Pythium... I have always claimed they not only have the best mages,
but also very nice troops - time to prove it. Of course, if we do not really
limit magic, Pythium is still a great choice, isn't it? :-)
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