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PvK said:
* Make life drain weapons cost at least 40 death gems or 80 blood slaves.
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I'd just switch to skull standards at that point, because 12 armour negating, auto-hitting life drain damage is probably a better bet than whatever the weapon damage would be.
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* Increase cost of Wrathful Skies.
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Increasing the requirements so that they match the fire version would probably be a better solution.
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* Increase cost of Bane Lords.
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To what extent? They walk a very fine line between cost-effectiveness and being wiped out by two-handed weapons.
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* Increase path requirements of all troop-massacreing spells so it requires a powerful mage thanks to being a pretender or empowerment and items,
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National mages with path enhancers should be all that is required, as empowerment is far too expensive to be practical.