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Old March 30th, 2005, 05:21 PM
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Default Re: The Worst Things That Can Happen

42. Patiently building up during a long period of peace an inactivity, you build up a massive empire with great care and attention, and are about to put several plans into action to finally use your carefully designed ships and strategies and everything is about to come together in some climactic battles, when suddenly and unexpected the game ends due to victory conditions you weren't expecting.
43. You find out too late, by the utter destruction of your main fleets during a carefully timed simultaneous attack, that your minesweepers actually have mineLAYER components on them.
44. Due to a transport loading error, strategy setting error, loss of a transport to a satellite, mine hit, quirky initial battle placement, or a random or espionage event, the results of your simultaneous-mode turn execution involves the unplanned mass-extermination by your fleet of billions upon billions of defenseless civillians, including those on your own planets.
45. You miss a PBW turn and haven't turned off the AI design minister, who retrofits most of your fleet to use Graviton Hellbore I's as their main weapons, throwing away most of your APB XII's.
46. You build up a massive armada and a glorious-seeming empire which is the envy of the other human players, until you learn for the first time how SE4 combat modifiers stack, and that you should really have paid some attention to aggressiveness, defensiveness, combat sensors, ECM, and ship and fleet training, which all add to give you a 1% chance to hit their ships, while they have a 100% chance to hit yours, and they all gleefully split up your empire between them while your massive fleets only serve to give theirs legendary experience levels. By the time you can train some ships and install ECM and sensors, their experience from killing your armadas means you still can't hit them.

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