View Single Post
  #17  
Old August 21st, 2001, 10:22 PM

Rich04 Rich04 is offline
Corporal
 
Join Date: Jan 2001
Location: Riverside,Ca,USA
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
Rich04 is on a distinguished road
Default Re: Organic armor fix

Well I am certainly willing to try it out your way.

P&N is my favorite 'tech' mod currently. Devnull used to be but I dislike so many of his current tweaks that I never play it anymore. Fixed until broken I say.

I think Living Ships need a little more bang for the buck. What is it currently 750 racial points? (I am currently having a great game with the 500 point Version. So I have not switched to the Lastest Version yet.)

How about making Living Ships cost 1000 racial points and giving OA the repair one component ability if one takes Organic as a racial trait with it? At 2500 points it would be pretty reasonable.

This would make for an interesting combo. IMHO.
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
Reply With Quote