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Old August 19th, 2001, 03:18 PM
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Default Re: How do you do that, Dragonlord?

quote:
So, let's get some more variety out there! (Speaking of which, how about some more atmospheres, like nitrogen, sulfur dioxide, chlorine, or radon?)
The atmosphere types are hardcoded, so you'll have to wait for a patch or SE V.
quote:
That part about trading colonization tech raises some questions: How do you get humans to trade that, as it immediately produces competition in colonizing the same planet types? I would think twice to trade this tech, unless the other player is at the other end of the galaxy.
"Sphere of influence" agreements help with that, if you can easily agree on where the border should be.

I tend to pick planet and atmosphere just to roleplay the race rather than for strategic advantage. My solo game Tiktsin are intelligent plants evolved from a lichen; they were Icy/CO2 long before I read that it was the least common combo in the game. My Rrurrr are Rock/Oxy because I originally created them to be the native race of a human-colonizable world in my theoretical GURPS Space tabletop RPG campaign. The Mi-Go are Icy/Methane because they're traditionally from Pluto in the Lovecraft Mythos.



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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q

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