Re: Massive Mod under construction
hi everyone!
thank you foryour answers, and sorry for being waited.
I have already a prewiev version that I'll soon post here.
I simulated the different ways to get science results with similar comps series, such as three scales of emissive armors. Now it is possible to loose is orientation to items, as in reality.
I also tried to create "lateral effects" which are prototypes, working like ruins items but with a lower efficience. As an exemple, a "X Boarder" giving 1 point of boarding offense for 25kT and 500 of each resources.
I changed the stellar construction system, making more classes of comps required, and thoose are only bringable 1kT by 1, on sats (and on mines maybe).
I don't know what tool to use to mod quickly the AI research files.
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I dream of a world where hell is another paradise.
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