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  #1  
Old April 13th, 2005, 08:55 AM
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Default Re: Massive Mod under construction

hi everyone!
thank you foryour answers, and sorry for being waited.
I have already a prewiev version that I'll soon post here.

I simulated the different ways to get science results with similar comps series, such as three scales of emissive armors. Now it is possible to loose is orientation to items, as in reality.
I also tried to create "lateral effects" which are prototypes, working like ruins items but with a lower efficience. As an exemple, a "X Boarder" giving 1 point of boarding offense for 25kT and 500 of each resources.

I changed the stellar construction system, making more classes of comps required, and thoose are only bringable 1kT by 1, on sats (and on mines maybe).

I don't know what tool to use to mod quickly the AI research files.
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Old April 13th, 2005, 09:02 AM
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Default Re: Massive Mod under construction

Interesting idea with the constructed world plating/cables placable on satellites.
You will probably need to double or triple the requirements in order to compensate for the fact that will be much easier to deploy.
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Old June 7th, 2005, 09:18 AM
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Default Re: Massive Mod under construction

Finally, the comps .bmp
I made an error three post sooner: it's not "plantes", but, "planets"!
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File Type: zip 357738-MassiveMod0.1E.zip (22.31 MB, 57 views)
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Old June 7th, 2005, 02:26 PM
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Default Re: Massive Mod under construction

Any particular reason why you did not place everything in a single archive file?
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Old June 7th, 2005, 08:58 AM
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Default Re: Massive Mod under construction

Sorry, just an error.
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File Type: zip 357735-MassiveMod0.1D.zip (1.65 MB, 56 views)
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