Re: Pentragram Pantheon
If you are seeking a format for warmongering, something like King of the Hill could work too (the Dom 2 game, not the Space Empires tournament in my link). Put a central province, and add a victory condition like "hold the Hill ten turns, and you win".
A shorter number of turns needed to win should result in less "high-end" means, while creating the challenge of keeping a province against several foes. If you *need* to hold that province for two turns, wouldn't you use everything you have at your disposal? Likewise, if you *must* retake that province in two turns, every single spell you have would become extremely valuable.
Such games are fun to oversee too: I was quite entertained by the King of the Hill game, where Machaka, T'ien Ch'i and Broken Empire fought it out (T'ien Ch'i eventually snatched the victory, but Broken Empire ended a single turn away from victory, after having successfully defended the Hill against several determined assaults).
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