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April 21st, 2005, 11:22 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Pentragram Pantheon
If you are seeking a format for warmongering, something like King of the Hill could work too (the Dom 2 game, not the Space Empires tournament in my link). Put a central province, and add a victory condition like "hold the Hill ten turns, and you win".
A shorter number of turns needed to win should result in less "high-end" means, while creating the challenge of keeping a province against several foes. If you *need* to hold that province for two turns, wouldn't you use everything you have at your disposal? Likewise, if you *must* retake that province in two turns, every single spell you have would become extremely valuable.
Such games are fun to oversee too: I was quite entertained by the King of the Hill game, where Machaka, T'ien Ch'i and Broken Empire fought it out (T'ien Ch'i eventually snatched the victory, but Broken Empire ended a single turn away from victory, after having successfully defended the Hill against several determined assaults).
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April 21st, 2005, 11:38 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Pentragram Pantheon
Speaking of King of the Hill, any chance youd be interested in hosting a second one? I really enjoyed that game 
__________________
Every time you download music, God kills a kitten.
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April 21st, 2005, 11:44 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Pentragram Pantheon
I have been considering hosting the sequel to KOTH.  If all goes according to the plan, I should create a game thread for KOTH2 later today.
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April 21st, 2005, 12:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Pentragram Pantheon
As an alternative to the "war mongering" (just thought Id toss it in) it can be fun to do something along the line of my WEvsTHEM campaign. Boost a number of AI's as much as you feel they need. Make their gods, give them extra castles, spells, troops, a 10 turn head start, whatever you feel will give them the advantage. Then create a players alliance to try and defeat it.
An alternative to that, which I was considering, was to play many games up to the point that I feel I was the winner. Then instead of quiting the game as I usually do, turn it to AI and save it at that point so that I can play against it later.
There are some things to iron out in that concept but it has possibilities.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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