Re: Question about movement and combat
Wrong way.
1) Movement within friendly (own) territory happens first.
2) You can only move 2+ provinces within own territory. As soon as you encounter a enemy province, you have to fight your way across the border.
Flyers can "jump" over the first or the first 2 enemy provinces, but have to fight after landing as well, therefore they move late, too.
So, obviously, you can't intercept any movement.
The issue here is that the "friendly" move covering 2 provinces was seemingly calculated before the VQ movement (and battle) within the magic phase was executed. But according to the "Turn Sequence" (Handbook p.3f), magic rituals and combat ensuing from it should happen before any other movement. Therefore the province should have been cut off and the army movement order invalid.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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