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June 11th, 2005, 12:28 AM
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Second Lieutenant
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Question about movement and combat
If an enemy force can move 2 provinces, will a friendly force that moves into the province adjacent to the enemy allow it to "intercept" the movement before the enemy can move to the second province?
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June 11th, 2005, 05:41 AM
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General
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Re: Question about movement and combat
From the Known Issues list (I am feeling *lazy*):
"Sometimes, it looks like you "move through" a recently captured enemy province. For example, I had an army with 2 strategic move. I created a situation where they were moving through provinces in this order A->B->C. Where B was the only friendly province between A and C. I set that move order from A->C and then cloud trapezeed an enemy VQ onto province B to capture it. So to my surprise, on the next turn, province B was enemy, cutting off the travel route of the army... but the army had arrived in province C anyway..." Thanks to Ironhawk for reporting this one.
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June 11th, 2005, 01:31 PM
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Second Lieutenant
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Re: Question about movement and combat
Quote:
Alneyan said:
From the Known Issues list (I am feeling *lazy*):
"Sometimes, it looks like you "move through" a recently captured enemy province. For example, I had an army with 2 strategic move. I created a situation where they were moving through provinces in this order A->B->C. Where B was the only friendly province between A and C. I set that move order from A->C and then cloud trapezeed an enemy VQ onto province B to capture it. So to my surprise, on the next turn, province B was enemy, cutting off the travel route of the army... but the army had arrived in province C anyway..." Thanks to Ironhawk for reporting this one.
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Does this mean that you should be able to intercept enemy movement but sometimes it doesn't happen due to a bug?
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June 11th, 2005, 01:33 PM
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Major General
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Re: Question about movement and combat
Wrong way.
1) Movement within friendly (own) territory happens first.
2) You can only move 2+ provinces within own territory. As soon as you encounter a enemy province, you have to fight your way across the border.
Flyers can "jump" over the first or the first 2 enemy provinces, but have to fight after landing as well, therefore they move late, too.
So, obviously, you can't intercept any movement.
The issue here is that the "friendly" move covering 2 provinces was seemingly calculated before the VQ movement (and battle) within the magic phase was executed. But according to the "Turn Sequence" (Handbook p.3f), magic rituals and combat ensuing from it should happen before any other movement. Therefore the province should have been cut off and the army movement order invalid.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 12th, 2005, 05:53 AM
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Re: Question about movement and combat
That's (second edition of Arralen's post) exactly what I meant, if I hadn't been so lazy, and it will happen all the time, with both mundane and magical movement.
In other words, the game does not check the path of your troops once it has been given: if you could give it when you played your turn, it will be valid no matter what (unless your troops got killed), and that can result in odd situations, like those tropps somehow sneaking by a VQ.
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