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Saber Cherry said:
I dislike writing (and especially reading) C, but I'd be willing to help with non-coded aspects. So if you need tests run to find out what a unit ability does, I'd be interested in helping.
Do you think there is any possiblity of altering dice rolls, like changing 2d6oe (open ended) to 2*(2d6oe)+(1d2)? Or more simple things like number of spell effects / spell damage?
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Dislike C!?!?!? Is that even possible

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I'm not certain about the dice rolls though my impression is that it would be a code segment change. Since dice rolls are likely generated all over the place it would be extremely difficult to change.
I imagine several elements of magic sites and magic spells that you mention are alterable. At this point I have mapped only the units and unit magic assignment structures however. The sites and spells look to have relatively simple structures but only looking at them in more detail will tell.
I have sent you a PM to give you the info on what's been mapped so far.